Animation craft. New possibilities.

I make the
impossible move.

AI visual artist and filmmaker with a 3D animation background. Previsualization for filmmaking, short films, music videos and cinematic AI video.

Blender PrevisSeedance 2.5 Output

Drag to compare · Character animation in iClone, previs and camera movement in Blender, then directed into the Seedance 2.5 final.

Worked with
Pixel Zoo AnimationPixel Zoo AnimationEDENEDENZee Music CompanyZee Music CompanyTechnicolor GamesTechnicolor GamesSaffronicSaffronic
See the credits

Selected work.

Small stories. Unexpected worlds. A filmmaker’s eye, from the first frame to the final cut.

Showing 9 projects

Blender camera previs / Seedance 2.5 final

Shot development

Blender previs / Seedance 2.5

Magical realism

AI filmmaking / Mood & performance

Short scene

AI filmmaking / Creature storytelling

Creature film

AI filmmaking / Chennai dinosaur scene

Urban fantasy

AI filmmaking / Sequence & editing

Narrative study

Seedance 2.5 / Vertical film

Fantasy

AI filmmaking / Creature movement

Creature study

Blender / Camera & staging playblast

Previsualization

Proof of work

Studios I have
worked with.

Freelance work for international animation studios and a major music label, plus staff roles at Technicolor Games and Saffronic (Tech Mahindra). Each credit names my actual role.

Pixel Zoo AnimationPixel Zoo Animation EDENEDEN Zee Music CompanyZee Music Company Technicolor GamesTechnicolor GamesSaffronicSaffronic
Pixel Zoo Animation logo

Pixel Zoo Animation

Freelance 3D Animator · Australia

Character animation for episodic and feature productions, including L.O.L. Surprise! The Movie and the Rainbow High series.

Official studio videos. My contribution is character animation on these productions.

EDEN logo

EDEN

Freelance Senior 3D Animator · South Africa

Motion-capture cleanup and character animation across episodes: fixing captured performance, keyframe polish and shot-level animation to the studio’s brief.

Episodes remain the studio’s property and are not published here.

Zee Music Company logo

Zee Music Devotional

Freelance AI music video · India

“Buddham Sharanam” — I created the full AI-generated visual for the track, from shot planning to final edit, released on the label’s channel.

Technicolor Games logo

Technicolor Games

Former staff 3D Animator · 2018–2020 · Bangalore

Worked on the studio team animating for AAA game productions. Titles are listed in the credits below.

Collaborative studio productions, owned by their respective creators.

Saffronic logo

Saffronic · Tech Mahindra

Former staff Senior Artist · Chennai

Senior Artist at Saffronic, Tech Mahindra’s animation studio, animating on a Barbie animated series for Mattel. Recognised with Tech Mahindra’s Bravo Award for my contribution.

Productions remain the studio’s property and are not published here.

Tech Mahindra Bravo Award certificate awarded to Balamanikandan ChandrasekaranView full ⤢

Productions I have animated on

Games & VR

  • Hogwarts LegacyWarner Bros. Games
  • Spyro Reignited TrilogyToys for Bob
  • FIFAEA Sports
  • AnthemBioWare
  • How to Train Your DragonWalmart VR video

Film & television

  • Barbie animated seriesMattel
  • L.O.L. Surprise! Movie
  • Rainbow High
  • Motown
  • Beat Bugs
  • Butterbean’s Café

Recognition

Spyro Reignited Trilogy end credits with the name Balamanikandan underlinedView full ⤢

Game credit

Spyro Reignited Trilogy

Named in the game's credits. I animated cinematics and gameplay loop animations.

Activision · Toys for Bob

Tech Mahindra Bravo Award certificate awarded to Balamanikandan ChandrasekaranView full ⤢

Award

Bravo Award

Awarded while I was a Senior Artist at Tech Mahindra, working with the Saffronic animation team in Chennai.

Tech Mahindra · Saffronic

Technicolor Star Performer trophy, Animation - Gaming, engraved with Balamanikandan ChandrasekaranView full ⤢

Award

Star Performer

Animation – Gaming, awarded for performance while I was on staff.

Technicolor · Jul–Dec 2018

Buddham Sharanam Gacchami video thumbnail on Zee Music DevotionalWatch on YouTube ↗

Audience

1M+ views

My AI devotional music video “Buddham Sharanam Gacchami”, released on the Zee Music Devotional channel.

Zee Music Company

Why it matters for AI work

AI can make a shot.
It can’t decide which shot the story needs.

That decision is the job. Years of character animation for studios taught me camera, timing, staging and performance, and I bring all of it to AI filmmaking.

  • Plan first. Every shot starts in Blender, Maya or Unreal Engine, so the AI follows a clear direction instead of guessing.
  • Direct the AI. I decide what belongs in the frame, what the camera does and how the moment should feel.
  • Review everything. Keep the strongest takes, regenerate the weak ones, then edit it into one film.

For clients, that means your idea stays in control. The AI serves the plan, not the other way round.

The toolkit

Anthropic logo
Claudeby Anthropic · scripts, shot lists, prompts, planning
OpenAI logo
Codex & GPT-6 Astraby OpenAI · tools, pipelines, research, this website
Blender logo
Blenderprevis, camera, blocking
Unreal Engine logo
Unreal Enginereal-time scenes and cameras
Higgsfield logo
Seedance 2.5via Higgsfield · final AI video
MayaiCloneComfyUIPremiere ProDaVinci Resolve

Inside the shot

The imagination is mine.
So is the shot planning.

Previsualization for filmmaking, short films, music videos and cinematic AI video. I plan camera, timing, composition, staging and movement in Blender, Maya or Unreal Engine, then generate the final shots with Seedance 2.5.

Blender previsualizationSeedance 2.5 finish
Drag to compare. Same idea, from blocking to cinema.

Plan the shot

Camera, timing, composition, staging and movement are blocked in Blender, Maya or Unreal Engine.

Generate with Seedance 2.5

The planned previs guides the final AI video generation in Seedance 2.5.

Select, regenerate, edit

I review every generation, keep the strongest shots, regenerate weak ones and edit the final sequence in Premiere Pro or DaVinci Resolve.

From Blender previs
to raw Seedance 2.5.

One comparison viewer for each sequence. Drag the divider to explore the playblast and its generated output together.

Raw generation is part of the process.

These are raw Seedance 2.5 outputs, not final edited films. They may contain AI artifacts, inconsistent details or motion errors. I review each generation, select the shots that work and edit them manually. Shots that do not work are regenerated with revised direction or removed. The final film is assembled from the strongest usable shots, with deliberate pacing and continuity.

Water-crossing landscape reference

The reference image used alongside the vehicle playblast. This is a still reference, not a generated video.

Landscape reference showing a shallow water crossing and rocky banks

Meet the filmmaker

Balamanikandan C.

An animator’s instinct.
A filmmaker’s perspective.

I’m an AI filmmaker and 3D character animator based in Chennai, India. My background includes work with Pixel Zoo Animation, EDEN, Technicolor Games, Saffronic and Sparky Animation.

Today, I bring that production experience to original AI films and previsualization for filmmaking, short films, music videos and cinematic AI video. My workflow is not just prompting: I plan shots in Blender, Maya and Unreal Engine, generate with Seedance 2.5, then review, regenerate and edit the final cut by hand. Character performance, camera language and visual storytelling sit at the centre of my process.

BlenderMayaSeedance 2.5HiggsfieldComfyUIPremiere ProDaVinci ResolveiCloneUnreal Engine
View my experience ↗

Open to roles and creative collaborations.

Let’s make
something worth watching.

[email protected]
Selected work

My contribution
Approach

Open video directly ↗
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