Blender camera previs / Seedance 2.5 final
Hybrid filmmaking · Live action + 3D + AI
I make the
impossible move.
Live action, 3D and AI, directed as one film. Ads, music videos, micro-dramas and more, planned in 3D so characters, locations, camera and timing stay consistent.
- Hogwarts LegacyCharacter animation
- Spyro ReignitedNamed in the credits
- 1M+ viewsAI music video, Zee Music
- 3 continentsAustralia, South Africa, India
Drag to compare · Character animation in iClone, previs and camera movement in Blender, then directed into the Seedance 2.5 final.
Services
What I make.
Now taking on
AI
micro-dramas.
I take AI micro-drama series from script to final cut: episodic, short-form stories with consistent characters, real shot planning and hand-edited episodes.
Discuss your series- Photoreal / live-action
- 3D animation
- Stylised & anime
- Any art direction
- Vertical 9:16Reels, Shorts, drama apps
- Landscape 16:9YouTube, OTT, film
- Script & episode breakdown
- Character consistency
- Previs, camera & staging
- Generation, voice & edit
Selected work.
Small stories. Unexpected worlds. A filmmaker’s eye, from the first frame to the final cut.
Showing 14 projects
Boondi Laddu / Blender previs / Seedance 2.5
Real fruit soda / Product commercial
Cork yoga mat / UGC-style ad
3D animated ad / Characters & product
3D reel series · 5 episodes
The Kaya House
Animated brand-comedy reels for Kaya Eco Living: Theo, Noa and Sprout the corgi, with Kaya’s cork products woven into everyday home life. Tap any episode to watch with sound.
Open series page ↗Sprout vs. the compost bin
Sprout rides the robot vacuum
Theo over-engineers a honey jar
Theo, Sprout & the first tomato
Pedal-powered blender chaos
Blender previs / Seedance 2.5
AI filmmaking / Mood & performance
AI filmmaking / Creature storytelling
AI filmmaking / Chennai dinosaur scene
AI filmmaking / Sequence & editing
Seedance 2.5 / Vertical film
AI filmmaking / Creature movement
Blender / Camera & staging playblast
Proof of work
Studios I have
worked with.
Freelance work for international animation studios and a major music label, plus staff roles at Technicolor Games and Saffronic (Tech Mahindra). Each credit names my actual role.
EDEN
Zee Music Company
Technicolor Games
Saffronic
Pixel Zoo Animation
Character animation for episodic and feature productions, including L.O.L. Surprise! The Movie and the Rainbow High series.
Official studio videos. My contribution is character animation on these productions.

EDEN
Motion-capture cleanup and character animation across episodes: fixing captured performance, keyframe polish and shot-level animation to the studio’s brief.
Episodes remain the studio’s property and are not published here.

Zee Music Devotional
“Buddham Sharanam” — I created the full AI-generated visual for the track, from shot planning to final edit, released on the label’s channel.

Technicolor Games
Worked on the studio team animating for AAA game productions. Titles are listed in the credits below.
Collaborative studio productions, owned by their respective creators.

Saffronic · Tech Mahindra
Senior Artist at Saffronic, Tech Mahindra’s animation studio, animating on a Barbie animated series for Mattel. Recognised with Tech Mahindra’s Bravo Award for my contribution.
Productions remain the studio’s property and are not published here.
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Productions I have animated on
Games & VR
- Hogwarts LegacyWarner Bros. Games
- Spyro Reignited TrilogyToys for Bob
- FIFAEA Sports
- AnthemBioWare
- How to Train Your DragonWalmart VR video
Film & television
- Barbie animated seriesMattel
- L.O.L. Surprise! Movie
- Rainbow High
- Motown
- Beat Bugs
- Butterbean’s Café
Recognition
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Game credit
Spyro Reignited Trilogy
Named in the game's credits. I animated cinematics and gameplay loop animations.
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Award
Bravo Award
Awarded while I was a Senior Artist at Tech Mahindra, working with the Saffronic animation team in Chennai.
View full ⤢
Award
Star Performer
Animation – Gaming, awarded for performance while I was on staff.
Watch on YouTube ↗
Audience
1M+ views
My AI devotional music video “Buddham Sharanam Gacchami”, released on the Zee Music Devotional channel.
Why it matters for AI work
AI can make a shot.
It can’t decide which shot the story needs.
That decision is the job. Years of character animation for studios taught me camera, timing, staging and performance, and I bring all of it to AI filmmaking.
- Plan first. Every shot starts in Blender, Maya or Unreal Engine, so the AI follows a clear direction instead of guessing.
- Direct the AI. I decide what belongs in the frame, what the camera does and how the moment should feel.
- Review everything. Keep the strongest takes, regenerate the weak ones, then edit it into one film.
For clients, that means your idea stays in control. The AI serves the plan, not the other way round.
The toolkit



Inside the shot
Planned in 3D.
Made any way it needs.
How a project runs
Brief
Goal, references, deadline.
Previs
Characters, locations, camera, timing.
Create
Live shoot, 3D or AI, shot by shot.
Deliver
Edited, every format.
- You own the film
- Commercial use in writing
- No celebrity or third-party IP
- AI-disclosure ready
From Blender previs
to raw Seedance 2.5.
Blender playblast vs AI output, nine sequences.
Open the behind-the-scenes comparisons
Raw generation is part of the process.
These are raw Seedance 2.5 outputs, not final edited films. They may contain AI artifacts, inconsistent details or motion errors. I review each generation, select the shots that work and edit them manually. Shots that do not work are regenerated with revised direction or removed. The final film is assembled from the strongest usable shots, with deliberate pacing and continuity.
Water-crossing landscape reference
The reference image used alongside the vehicle playblast. This is a still reference, not a generated video.

Meet the filmmaker
Balamanikandan C.
An animator’s instinct.
A filmmaker’s perspective.
Hybrid filmmaker and 3D character animator in Chennai, India. Formerly Technicolor Games and Saffronic; freelance for Pixel Zoo, EDEN and Zee Music.
I plan every shot in Blender, Maya or Unreal, then combine live action, 3D and AI and edit by hand.
Open to freelance projects & studio roles · Usually replies within 1 hour