Blender camera previs / Seedance 2.5 final
Animation craft. New possibilities.
I make the
impossible move.
AI visual artist and filmmaker with a 3D animation background. Previsualization for filmmaking, short films, music videos and cinematic AI video.
Drag to compare · Character animation in iClone, previs and camera movement in Blender, then directed into the Seedance 2.5 final.
Selected work.
Small stories. Unexpected worlds. A filmmaker’s eye, from the first frame to the final cut.
Showing 9 projects
Blender previs / Seedance 2.5
AI filmmaking / Mood & performance
AI filmmaking / Creature storytelling
AI filmmaking / Chennai dinosaur scene
AI filmmaking / Sequence & editing
Seedance 2.5 / Vertical film
AI filmmaking / Creature movement
Blender / Camera & staging playblast
Proof of work
Studios I have
worked with.
Freelance work for international animation studios and a major music label, and earlier studio work on AAA games. Each credit names my actual role.
EDEN
Zee Music Company
Technicolor Games
Pixel Zoo Animation
Character animation for episodic and feature productions, including L.O.L. Surprise! The Movie and the Rainbow High series.
Official studio videos. My contribution is character animation on these productions.

EDEN
Motion-capture cleanup and character animation across episodes: fixing captured performance, keyframe polish and shot-level animation to the studio’s brief.
Episodes remain the studio’s property and are not published here.

Zee Music Devotional
“Buddham Sharanam” — I created the full AI-generated visual for the track, from shot planning to final edit, released on the label’s channel.

Technicolor Games
Worked on the studio team animating for AAA game productions. Titles are listed in the credits below.
Collaborative studio productions, owned by their respective creators.
Productions I have animated on
Games & VR
- Hogwarts LegacyWarner Bros. Games
- Spyro Reignited TrilogyToys for Bob
- FIFAEA Sports
- AnthemBioWare
- How to Train Your DragonWalmart VR video
Film & television
- L.O.L. Surprise! Movie
- Rainbow High
- Motown
- Beat Bugs
- Butterbean’s Café
Why it matters for AI work
AI can make a shot.
It can’t decide which shot the story needs.
That decision is the job. Years of character animation for studios taught me camera, timing, staging and performance, and I bring all of it to AI filmmaking.
- Plan first. Every shot starts in Blender, Maya or Unreal Engine, so the AI follows a clear direction instead of guessing.
- Direct the AI. I decide what belongs in the frame, what the camera does and how the moment should feel.
- Review everything. Keep the strongest takes, regenerate the weak ones, then edit it into one film.
For clients, that means your idea stays in control. The AI serves the plan, not the other way round.
The toolkit





Inside the shot
The imagination is mine.
So is the shot planning.
Previsualization for filmmaking, short films, music videos and cinematic AI video. I plan camera, timing, composition, staging and movement in Blender, Maya or Unreal Engine, then generate the final shots with Seedance 2.5.
Plan the shot
Camera, timing, composition, staging and movement are blocked in Blender, Maya or Unreal Engine.
Generate with Seedance 2.5
The planned previs guides the final AI video generation in Seedance 2.5.
Select, regenerate, edit
I review every generation, keep the strongest shots, regenerate weak ones and edit the final sequence in Premiere Pro or DaVinci Resolve.
From Blender previs
to raw Seedance 2.5.
One comparison viewer for each sequence. Drag the divider to explore the playblast and its generated output together.
Raw generation is part of the process.
These are raw Seedance 2.5 outputs, not final edited films. They may contain AI artifacts, inconsistent details or motion errors. I review each generation, select the shots that work and edit them manually. Shots that do not work are regenerated with revised direction or removed. The final film is assembled from the strongest usable shots, with deliberate pacing and continuity.
Water-crossing landscape reference
The reference image used alongside the vehicle playblast. This is a still reference, not a generated video.

Meet the filmmaker
Balamanikandan C.
An animator’s instinct.
A filmmaker’s perspective.
I’m an AI filmmaker and 3D character animator based in Chennai, India. My background includes work with Pixel Zoo Animation, EDEN, Technicolor Games, Saffronic and Sparky Animation.
Today, I bring that production experience to original AI films and previsualization for filmmaking, short films, music videos and cinematic AI video. My workflow is not just prompting: I plan shots in Blender, Maya and Unreal Engine, generate with Seedance 2.5, then review, regenerate and edit the final cut by hand. Character performance, camera language and visual storytelling sit at the centre of my process.
Open to roles and creative collaborations.